In the latest episode of the AnsweRED podcast, Senior PR Manager Pawel Burza, Game Director Sebastian Kalemba, Environment Art Director Michal Janiszewski, and Engineering Lead Jan Hermanowicz came together to delve into the intricate process of building the game’s world.

Jan Hermanowicz stressed the importance of maintaining internal consistency in creating a compelling game world. Michal Janiszewski added: “Our primary goal in designing the game world is to enable players to become instantly immersed. This necessitates that all elements within the game are seamlessly integrated. The environmental design, character development, and scene layout need to work together as a cohesive unit.” He reiterated: “Every element must be highly coordinated.
Janiszewski stated, “For us, it is crucial that players experience the most realistic game world possible.

He added: “We have specialized development tools that we provide to our game world construction team. These tools not only accelerate development but also make it much easier to build the game world.”