During an interview, Reburn revealed new technical details about their upcoming sci-fi shooter "La Quimera". The developer mentioned that the game runs on Unreal Engine 4 and will not support ray tracing.

“We are thrilled about the possibilities that DirectX Raytracing 1.2 and neural rendering bring. While ‘La Quimera’ does not currently employ real-time ray tracing technology because we prioritize excellent performance on various hardware, we have indeed utilized ray tracing during the asset creation process to boost visual quality.”

The silver lining here is that since the game relies on traditional rasterization techniques, its performance might actually be better. Reburn mentioned that they developed a custom solution for global (indirect) illumination instead of using real-time ray tracing. This approach allows them to maintain high visual fidelity while achieving better performance, broader hardware compatibility, and more efficient data storage.

Reburn also noted that ‘La Quimera’ will support both DLSS and FSR technologies; however, it won’t feature their latest versions at launch. So, could we expect DLSS 3 and FSR 3.0? If that’s the case, NVIDIA and AMD would need to test the game to certify it for DLSS 4 and FSR 4.0 support later on. Otherwise, it’s likely that only DLSS 2 and FSR 2.0 will be supported at launch.

Set for release on April 25th, ‘La Quimera’ is a narrative-driven first-person shooter. As of now, its PC system requirements haven’t been disclosed by the developers.

Described as an intriguing blend of ‘Crysis,’ ‘Killzone,’ and the ‘Metro’ series, ‘La Quimera’ is developed by former members of the ‘Metro’ series team. According to Steam listings, it will also feature an online co-op mode—allowing you to play solo or team up with up to two friends.

By Klaudia

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